Read e-book online Android Game Recipes PDF

By Jerome DiMarzio

ISBN-10: 1430257644

ISBN-13: 9781430257646

ISBN-10: 1430257652

ISBN-13: 9781430257653

Android video game apps tend to be the preferred kind of Android apps within the a variety of Google Play, Amazon Appstore and different Android app shops. So, past the Android online game tutorials available in the market, what a couple of daily convenient and whole code reference for Android online game builders?

Android video game Recipes is your first, trustworthy online game coding reference for state-of-the-art Android video game apps. This ebook offers effortless to persist with actual global online game code difficulties and strategies, together with resource code.

This e-book covers code recipe options which are universal to 2nd online game improvement difficulties reminiscent of designing a video game menu, collision detection, relocating characters, relocating backgrounds and extra. This booklet additionally comprises tips to paintings with participant enter, the way to upload a number of degrees, easy methods to create online game photographs for various monitor answer, and the way to paintings with gadget sensors.

After examining and utilizing this e-book, you will have the templated code snippets, recommendations and frameworks to use in your online game app layout to construct your online game, customise it, after which promote it at the Android app shops.

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Listing 3-4. postDelayed(new Runnable() { @Override public void run() { } }, GAME_THREAD_DELAY); } } Now place all of the housekeeping code, the code to launch the game Activity, and the code to kill the main Activity in the run() method of the new runnable object (see Listing 3-5). CHAPTER 3: The Splash Screen 45 Listing 3-5. finish(); } }, GAME_THREAD_DELAY); } } Finally, after all of the housekeeping activities are completed, change the GAME_THREAD_DELAY from 999 seconds to 1 second, forcing it to launch the game Activity, as shown in Listing 3-6.

In many cases, this could be a very valid solution and the example stops here for you. However, if you followed the solution in Chapter 3, and want to continue to use a splash screen, the rest of this solution will explain how to fit the menu in your splash screen. Open the MainActivity from Chapter 3. This is where the splash screen is launched from. Change the references that have been bolded in Listing 4-3 to point to the new SBGMenuScreenActivity that you created. Listing 4-3. fadeout); } }, GAME_THREAD_DELAY); } } No matter how you finished off your solution, the finished menu screen should appear as in Figure 4-4.

Now that OpenGL ES is in projection matrix mode, you need to load the current identity (see Listing 2-20). Think of the identity as the default state of OpenGL ES 1. Listing 2-20. glLoadIdentity(); } @Override public void onSurfaceCreated(GL10 gl, EGLConfigconfig) { ... } } Now that the identity is loaded, you can set up glOrthof()(see Listing 2-21). Listing 2-21. glOrthof(0f, 1f, 0f, 1f, -1f, 1f); } @Override public void onSurfaceCreated(GL10 gl, EGLConfigconfig) { ... } } 37 38 CHAPTER 2: Loading an Image The glOrthof() method is going to set up an orthogonal, two-dimensional rendering of your scene.

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Android Game Recipes by Jerome DiMarzio


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