Download PDF by Mario Zechner, J. F. DiMarzio, Robert Green: Beginning Android Games

By Mario Zechner, J. F. DiMarzio, Robert Green

ISBN-10: 1484204727

ISBN-13: 9781484204726

ISBN-10: 1484204735

ISBN-13: 9781484204733

Learn the entire fundamentals had to sign up for the ranks of profitable Android online game builders. you are going to begin with video game layout basics and Android programming fundamentals, after which growth towards developing your personal simple video game engine and playable online game apps that paintings on Android smartphones and capsules. starting Android video games, 3rd variation provides every thing you want to department out and write your individual Android video games for quite a few hardware.

Do you've an amazing thought for the following break-through cellular gaming identify? starting Android video games can help you kick-start your undertaking. This e-book will consultant you thru the method of constructing a number of instance video game apps utilizing APIs on hand in Android.

What you are going to Learn

  • Gain the basics of online game programming within the context of the Android platform
  • Use Android's APIs for pictures, audio, and consumer enter to mirror these fundamentals
  • Develop 2nd video games from scratch, according to Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your video games, get crash stories, and help your users
  • Complete your individual playable 2nd OpenGL games

Who This e-book Is For
People with a uncomplicated wisdom of Java who are looking to write video games at the Android platform. It additionally deals info for skilled online game builders in regards to the pitfalls and peculiarities of the platform.

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Additional resources for Beginning Android Games

Example text

However, rather than clicking on the Run button, click on the Debug button. Let’s take a look at what information is available to you when you are debugging an application. 30 • The Debugger at the bottom left shows all currently running applications and the stack traces of all their threads if the applications are being run in debug mode and are being suspended. • The Console window prints out messages from the ADT plug-in that tell us what it is doing. Chapter 2 ■ First Steps with Android Studio • The logcat view in the Android Monitor view will be one of your best friends on your journey.

Setting Up the Development Environment The Android SDK is flexible, and it integrates well with several development environments. Purists might choose to go hard core with command-line tools. We want things to be a little bit more comfortable, though, so we’ll go for the simpler, more visual route by using an IDE (integrated development environment). Here’s the list of software you’ll need to download and install in the given order: 1. The Java Development Kit (JDK), version 8 2. Android Studio 3.

Note Unless you have dozens of different devices with different Android versions and screen sizes, you should use the emulator for additional testing of Android version/screen size combinations. 26 Chapter 2 ■ First Steps with Android Studio Installing Advanced Emulator Features There are a few hardware virtualization implementations that now support the Android emulator, Intel being one of them. If you have an Intel CPU, you should be able to install the Intel Hardware Accelerated Execution Manager (HAXM), which, in conjunction with an x86 emulator image, will virtualize your CPU and run significantly faster than a normal fully emulated image.

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Beginning Android Games by Mario Zechner, J. F. DiMarzio, Robert Green

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