Download e-book for kindle: Developing Mobile Games with Moai SDK by Francisco Tufró

By Francisco Tufró

ISBN-10: 1782165061

ISBN-13: 9781782165064

Learn the fundamentals of Moai SDK via constructing games

Overview

  • Develop video games for a number of systems with a unmarried code base
  • Understand the fundamentals of Moai SDK
  • Build prototype video games together with one with physics
  • Deploy your video game to iPhone’

In Detail

Moai SDK is a quick, minimalist, open-source Lua cellular framework for professional online game builders. Moai is outfitted round Lua, a standard programming language for video games, and gives a unmarried open-source platform for either the front-end components obvious via shoppers and the back-end infrastructure.

Developing cellular video games with Moai SDK will consultant you thru the production of 2 video game prototypes in a step by step approach, providing you with the elemental instruments you wish as a way to create your personal games.

Developing cellular video games with Moai SDK introduces the fundamental suggestions at the back of video game improvement, and takes you thru the improvement of a tile-based memotest, and a platform online game prototype in addition. you will prove with an excellent codebase to begin writing your personal games.

You will examine a few tips that come from actual lifestyles event whereas making a small framework that might let you reveal photographs, play sounds, seize enter, and so forth. you are going to additionally how one can enforce physics utilizing Box2D bindings, and every little thing in Lua, with no need to exploit any compilations. After doing this, we are going to seriously look into tips on how to installation your video game to iOS and run it on an iPhone.

With this booklet, try to be able to move and create your personal online game, unencumber it to the Apple shop, and feature adequate instruments to dig deeper into Moai SDK.

What you'll examine from this book

  • Display pictures and play sounds
  • Iterate on gameplay implementation utilizing Lua
  • Group your code in modules to make it maintainable
  • Work with Grids to regulate rendering and gameplay
  • Build a video game with physics
  • Animate a personality and make it movement with the keyboard
  • Work with the digital camera and create a few great parallax effects
  • Save reminiscence and loading time utilizing caching
  • Deploy your video game to iPhone and iPad

Approach

A basic step by step instructional with pattern video games inbuilt, to coach Moai SDK from scratch.

Who this e-book is written for

This ebook is for an individual who desires to construct video games, specially in the event that they are looking to speedy iterate utilizing a scripting language like Lua, and they are focusing on multiple platform. All of this with no need to spend your wage on licenses. Moai SDK is aimed to execs, however it has an outstanding group that can assist you study and be part of it.

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New PDF release: Developing Mobile Games with Moai SDK

Research the fundamentals of Moai SDK via constructing video games evaluate boost video games for a number of systems with a unmarried code base comprehend the fundamentals of Moai SDK construct prototype video games together with one with physics install your online game to iPhone’ intimately Moai SDK is a quick, minimalist, open-source Lua cellular framework for professional video game builders.

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Additional info for Developing Mobile Games with Moai SDK

Sample text

That's it, we now have a resolution-independent screen. It's just a matter of changing SCREEN_RESOLUTION_X and/or SCREEN_RESOLUTION_Y and the game will adjust accordingly. Summary So, we are now committed to making a Concentration game using Moai SDK. We reviewed the rules and goals of the Concentration game. We also wrote our first lines with Moai SDK to open a window and discussed how to implement resolution-independent games using world versus screen coordinate systems. The next chapter will teach you how to display images on screen, the most basic skill for today's game developers.

Props are basically a collection of information and a reference to a given Deck. They hold information such as location, scale, and rotation; and are the actual objects that you see on the screen. This separation is pretty useful, since it allows you to reuse the memory allocated to a specific asset. We will use this to handle all of our tiles and instead of loading the image for the back of the tile 20 times, we'll just load it once and point to it. Our first image The first thing we need to do is to have an actual image.

The next step is to try some samples to see if everything is working correctly. GNU/Linux Sadly, the current stable release of Moai SDK doesn't include a precompiled host for GNU/Linux. So the only option is to build your own host from the source code. In order to do this, you'll need some understanding of how to compile C++ and how to handle the Git repositories (at least how to clone them). This is outside the scope of this book, but feel free to jump into the Moai forums to get help if you're lost.

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Developing Mobile Games with Moai SDK by Francisco Tufró


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